Harvest Camp

Natalie chenard nataliechenard harvest engine03
Natalie chenard nataliechenard harvest largecliff 01
Natalie chenard nataliechenard harvest largecliff 02
Natalie chenard nataliechenard harvest engine01 jpg
Natalie chenard nataliechenard harvest standingstones01
Natalie chenard nataliechenard harvest standingstones02
Natalie chenard nataliechenard harvest goddessstatue 02
Natalie chenard nataliechenard harvest goddessstatue 03
Natalie chenard nataliechenard harvest assets

Display of assets that I modelled.

Natalie chenard nataliechenard harvest engine02

Harvest Camp was a project designed by 16 artists for Unreal Engine.

The idea was initially pitched by me and improved upon by the artists.

I created high poly sculpts in Zbrush with low poly down in 3ds Max and TopoGun for a set of props.
Baking and Texturing was done in Substance Painter, with base rock textures created by Puneet Jagwani: https://www.artstation.com/puneet-jagwani

Album
Date
April 12, 2019