Harvest Camp was a project designed by 16 artists for Unreal Engine.
The idea was initially pitched by me and improved upon by the artists.
I created high poly sculpts in Zbrush with low poly down in 3ds Max and TopoGun for a set of props.
Baking and Texturing was done in Substance Painter, with base rock textures created by Puneet Jagwani: https://www.artstation.com/puneet-jagwani