Rustic Study

Rustic Study

All assets made in 3ds Max, with some high poly meshes done in Zbrush.

Early visualization to figure out what assets I wanted to create based on an interesting photo (by Jason Schmidt). Quickly blocked out in 3ds Max before deciding to bring into Unreal.

Early visualization to figure out what assets I wanted to create based on an interesting photo (by Jason Schmidt). Quickly blocked out in 3ds Max before deciding to bring into Unreal.